6.84
Уменьшена броня башен 2 и 3 уровня с 25 до 22
6.83
Все иллюзии теперь наносят на 25% меньше урона строениям
6.82
Награда за башню уменьшена с 264/312/358/405 до 160/200/240/280 (добивание 50%)
Броня башен 2 уровня увеличена с 20 до 25
6.79
Tower Last Hit bonus gold increased from 100-200 to 150-250
6.78
Level 1 and Level 2 towers armor increased from 18 to 20
Towers no longer have separate bounty values when creeps or allies get the last hit, it now gives the same reliable bounty to all players as if a creep killed it.
Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
Previously if you get the last hit:
You would get no team bounty
Allies get slightly less gold
Now:
Allies always get the same amount regardless of who last hits
A hero last hitting gets roughly the same overall amount as before
6.61
Fixed various minor inconcistences between sentinel and scourge units/buildings
6.60
Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
Tower does not regenerate from allied damage (when trying to deny)
6.41
First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
6.39
Improved first middle Scourge tower area
6.38
Tower regeneration reduced
6.28
Neutral Ancients can no longer attack towers (abuse precaution)
6.10
Improved level 3 towers a bit (no longer weaker then level 2 towers)
6.08
Removed the slowing towers at rax (will implement a better solution in the future)
6.07
Added single target attack speed slowing invis tower at rax that helps vs backdoor